NEON GENESIS is an experimental fashion film built around a human character moving through a surreal testing environment of liquid chambers, mirrored corridors, monumental bodies and artificial ritual spaces.
The project follows a model as she wakes, floats, falls, confronts impossible versions of herself and finally walks out transformed. Each scene was designed as a first-frame-driven cinematic sequence, combining contemplative stillness with sudden camera violence, orbital movement, liquid physics, micro-detail cuts and expressive human performance.
The visual language blends saturated violet, acid green and orange with glossy fashion materials, biomechanical scale and retrofuturist interface graphics. The goal was to make the character feel fully alive inside an artificial world — breathing, reacting, doubting, resisting and recovering — while keeping the outfit as the visual anchor across every environment.
Developed as part of SILICAVISION’s Film division, NEON GENESIS explores how AI video workflows can move beyond static imagery into cinematic character direction, emotional performance, worldbuilding and editorial fashion storytelling.
Phantasy is a cinematic dark-fantasy film by SILICAVISION, set within a radiant synthetic kingdom of chrome forests, mirror seas, lunar temples and impossible metallic ruins. Blending the tactile atmosphere of 1980s fantasy cinema with retrofuturist design, the project follows a human vessel as she crosses a fractured world inhabited by forgotten guardians, mirrored prophets and corrupted versions of herself.
Created through AI-assisted filmmaking, practical-effects-inspired imagery and live-action visual language, Phantasy explores memory, identity and transformation through saturated orange, pink and lilac light, brilliant chrome surfaces and dreamlike 35mm textures. The result is a surreal fantasy trailer that feels simultaneously ancient, futuristic and physically real.
Before the spheres fell, there was only silence. The water remembered them first. It changed color the way a wound changes color. Slowly. Completely. Without apology. Those who came to look became those who came to drink. And those who drank, walked. They walked across the red sand, across the cold ocean, across the fields that grew where nothing should grow. They walked because the sphere does not call with words. It calls with weight. With pull. With the feeling that something inside you has always been incomplete. The water is the intermediary. The sphere cannot touch the soul directly, it needs a surface. It needs the body to be open. Standing in the red water, still, until the boundary between what you are and what the sphere is, dissolves. Those who emerge are not the same. They are more. The crown is not given. It grows. The hands change because the soul changes, and the soul does not lie about what it has become. At the end there is no solitude. The chosen one does not stand apart from the congregation. The chosen one becomes the center. Eyes closed. The sphere, complete inside them. The red water, still rippling outward. Forever.
PERSONA is a character design and visual worldbuilding project built around a family of synthetic outsiders.
Each character was developed as part of the same universe, combining retrofuturist fashion, experimental protective wear, analogue technology, sculptural headpieces and saturated colour systems.
The goal was not to create isolated AI portraits, but a recognisable cast with shared visual DNA: tactile materials, modular equipment, handmade machinery, expressive silhouettes and distinct personalities.
The project explores how art direction can turn generative image workflows into a consistent character system — one that feels connected, expandable and ready for film, fashion campaigns, games or fictional worlds.