Fashion did not end. It dissolved. Postfashion emerges after style lost its rules and identity became modular. Bodies are no longer dressed, they are coded. Color acts as signal, texture as attitude, and the face becomes an interface to be masked, rewired, or amplified. Here, sportswear collides with cybernetic ornament. Utility mutates into expression, excess becomes language, and individuality is constructed in layers. Postfashion is not a trend, it is a system in motion.
SIGMA
☑ Client: YAMAHA (Fiction)
☐ Date: Feb 2026
02
PROJECT#02
VERTICAL.VIEW
SILICAVISION
Art Direction
Automotive Design
Creative Direction
Generative AI
Product Placement
Character Design
SIGMA is an active signal breach operative for Hardlink, specializing in forced interference and system disruption. Using high-output emission hardware, he opens temporary corridors through Metroplex�s surveillance and control networks, drawing system attention away from physical runners. His work is short, precise, and physically punishing, with strict limits before his own body becomes unstable. Recently, SIGMA has begun to notice systems adapting to his breaches, something that should not be possible. In Metroplex, when infrastructure starts to learn, operators become targets.
ATTITUDE IS ALTITUDE
☑ Client: ACG (fictional)
☐ Date: April 2026
03
PROJECT#03
VERTICAL.VIEW
SILICAVISION
Art Direction
Generative AI
Graphic Design
Product Placement
Advertisement
Editorial
Fashion did not end. It dissolved. Postfashion emerges after style lost its rules and identity became modular. Bodies are no longer dressed, they are coded. Color acts as signal, texture as attitude, and the face becomes an interface to be masked, rewired, or amplified. Here, sportswear collides with cybernetic ornament. Utility mutates into expression, excess becomes language, and individuality is constructed in layers. Postfashion is not a trend, it is a system in motion.
VAGRANT SOULS
☑ Client: Personal
☐ Date: April 2026
01
PROJECT#01
HORIZONTAL.VIEW
SILICAVISION
Art Direction
Generative AI
Storytelling
Worldbuilding
Character Design
Mood Aesthetic
Before the spheres fell, there was only silence. The water remembered them first. It changed color the way a wound changes color. Slowly. Completely. Without apology. Those who came to look became those who came to drink. And those who drank, walked. They walked across the red sand, across the cold ocean, across the fields that grew where nothing should grow. They walked because the sphere does not call with words. It calls with weight. With pull. With the feeling that something inside you has always been incomplete. The water is the intermediary. The sphere cannot touch the soul directly, it needs a surface. It needs the body to be open. Standing in the red water, still, until the boundary between what you are and what the sphere is, dissolves. Those who emerge are not the same. They are more. The crown is not given. It grows. The hands change because the soul changes, and the soul does not lie about what it has become. At the end there is no solitude. The chosen one does not stand apart from the congregation. The chosen one becomes the center. Eyes closed. The sphere, complete inside them. The red water, still rippling outward. Forever.
DARKCORE_85_
☑ Client: Personal
☐ Date: Dec 2025
02
PROJECT#02
VERTICAL.VIEW
SILICAVISION
Art Direction
Generative AI
Storytelling
Worldbuilding
Character Design
Mood Aesthetic
In the aftermath of saturation, form became signal. Bodies were no longer born they were assembled. Chrome replaced skin, light replaced blood, and identity condensed into polished surfaces that reflected nothing but intention. Darkcore exists in this moment: a cold era where aesthetics outlived meaning and beauty became a hardened interface. These figures do not speak. They transmit. Their skulls gleam like relics of a future already obsolete, their silhouettes sharpened by spikes, circuits, and synthetic tension. Emotion is compressed into posture, into gaze, into the quiet glow beneath transparent armor. Is not rebellion, nor worship. It is presence. A record of entities engineered to endure endless night, precise, immaculate, and untouchable, drifting through a world where darkness is no longer feared, only perfected.
PERSONA
☑ Client: Personal
☐ Date: December 2025
03
PROJECT#03
VERTICAL.VIEW
SILICAVISION
Art Direction
Generative AI
Videogames
Character Design
Worldbuilding
Mood Aesthetic
PERSONA is a character design project exploring what identity looks like when it's built, not born.
Each PERSONA is developed from a complete creative brief: backstory, role, visual language, color system, and mood. The result is a character ready to exist across mediums: as a game asset, a fashion editorial subject, a campaign face, or a brand mascot.
The project spans multiple archetypes and aesthetics: from cyberpunk operatives and underground fashion icons to sci-fi soldiers and hyper-real advertising talent. Every design is intentional. Every texture, palette, and silhouette carries meaning.
DOGMA_404_
☑ Client: Personal
☐ Date: October 2025
04
PROJECT#04
VERTICAL.VIEW
SILICAVISION
Art Direction
Generative AI
Editorial
Worldbuilding
Character Design
Mood Aesthetic
They prayed after the silence. When the temples fell and the circuits replaced the choir, belief did not disappear, it adapted. Steel learned to kneel. Flesh learned to endure. Halos burned colder, forged from light and machine. These figures are not saints, nor machines. They are what remains when faith is no longer promised, only worn. Their bodies carry relics of devotion: crosses etched in chrome, scars sealed with circuitry, prayers embedded beneath synthetic skin. Is not a vision of salvation. It is a record of survival, of belief rebuilt in the dark, sharp, and unbreakable.